Ambience

What is Ambience?

Ambience is a large open world multiplayer civilization builder game for PC. Set in a vast and diverse life-sized world, you start with only a few hunter gatherers. You must grow, protect, and evolve your population to create a technologically advanced civilization, and explore and colonize the globe.

Ambience is currently in the very early stages of development, with closed (invite only) alpha testing expected to begin late 2018, a closed beta in 2019, and a full release on Steam some time after that.

If you are interested in helping with early pre-release testing, please join the discussion here on the forums, as we will be recruiting testers from within this community later in the year.

And if you just want to keep an eye on development, news will be posted here on this page, there are semi-monthly video dev blogs on YouTube, or you can follow the developer @majicDave on Twitter.


News


Ambience Video Devblog #21 - Grassy Goodness

After finding some music that fitted the game, I realized the UI looked terrible, and gave it a makeover. I also implemented a snapping mechanic for building floors, added new stockpiles, and some new grass. (Read More...)

Ambience Video Devblog #21 - Grassy Goodness feature image

Ambience Weekly Update #3 - Stockpiles

This week I've mostly been working on stockpiles. One thing I'm keen to avoid in Ambience is any kind of inventory management. So instead of stacks of items in UI slots in chests or baskets, the resources you find, grow, or craft will al... (Read More...)

Ambience Weekly Update #3 - Stockpiles feature image

Ambience Video Devblog #20 - Mammoths By Firelight

In this video I show the new mammoth models, changes to the digging and order queuing interfaces, and the new particle engine and light sources. I’ve also added the concept of a selected person, to make it easier to direct them around in... (Read More...)

Ambience Video Devblog #20 - Mammoths By Firelight feature image

Ambience Video Devblog #19 - Digging & Building

In this video I show the new interface for modifying the terrain by digging and filling, and show the new experimental dirt floors and branch walls. (Read More...)

Ambience Video Devblog #19 - Digging & Building feature image

Ambience Video Devblog #18 - Eating Apples

In this video I show the new morph target based random face generation, the new concept of hunger, and picking and eating apples from trees. (Read More...)

Ambience Video Devblog #18 - Eating Apples feature image

Ambience Video Devblog #17 - Rivers & Campfires

I’ve been working on the terrain generation again, and this video shows off the new rivers. I’ve also got the cavemen building campfires, one rock/branch at a time. (Read More...)

Ambience Video Devblog #17 - Rivers & Campfires feature image

Ambience Video Devblog #16 - Chopping & Gathering

In this latest video devblog, I’ve populated the world with new plant and tree models, and worked further on the orders system, with a few new orders now available. (Read More...)

Ambience Video Devblog #16 - Chopping & Gathering feature image

Welcome To Ambience

Ambience has been in development for a couple of years already, but most of the work so far has been in creating a custom game engine. Until now there has been no real gameplay, just a world renderer. But that is all changing in 2018 (Read More...)