Ambience

What is Ambience?

Evolve your primitive hunter gatherers through thousands of years of technological advancement. Feed, protect and grow your tribe, build towns and industry, and advance through the ages in this first person civilization builder for PC. Play with your friends in co-operative or competitive multiplayer, all on a procedurally generated planet larger than Earth.

Ambience (working title) is currently in the very early stages of development. Closed alpha testing is expected to begin early 2019, a closed beta later that year, and a full release on Steam some time after that.

If you are interested in helping with early pre-release testing, please join the discussion here on the forums, as we will be recruiting testers from within this community later in the year.

And if you just want to keep an eye on development, news will be posted here on this page, there are semi-monthly video dev blogs on YouTube, you can like us on Facebook, or you can follow the developer @majicDave on Twitter.


News


Ambience Video Devblog #22 - Dirt Houses

The cavemen can build themselves little houses now, and find their ways around holes in the ground. There’s also a new way of generating rivers, much faster terrain generation and a bunch of other little tweaks and fixes. (Read More...)

Ambience Video Devblog #22 - Dirt Houses feature image

Ambience Weekly Update #6 - Houses

This week we can finally build houses! They're still very simple, but they have floors, walls, doorways and a roof, everything a caveman needs to stay warm and dry under the everlasting sunny skies (one day I'll add rain!) (Read More...)

Ambience Weekly Update #6 - Houses feature image

Ambience Weekly Update #5 - Grass and Rivers

This week I worked on grass and rivers. Initially I just wanted to automatically remove the grass when you build floors. But once I got that working, I got a bit carried away tidying up the grass code and added new grass types, as well a... (Read More...)

Ambience Weekly Update #5 - Grass and Rivers feature image

Ambience Weekly Update #4 - Limp

Kia ora! This is the first weekly update in 5 weeks. I know. Sorry! I went on a big surfing holiday in Indonesia, and when I go away, everything stops. But I'm back to work now, and I've made some good progress this week. (Read More...)

Ambience Weekly Update #4 - Limp feature image

Ambience Video Devblog #21 - Grassy Goodness

After finding some music that fitted the game, I realized the UI looked terrible, and gave it a makeover. I also implemented a snapping mechanic for building floors, added new stockpiles, and some new grass. (Read More...)

Ambience Video Devblog #21 - Grassy Goodness feature image

Ambience Weekly Update #3 - Stockpiles

This week I've mostly been working on stockpiles. One thing I'm keen to avoid in Ambience is any kind of inventory management. So instead of stacks of items in UI slots in chests or baskets, the resources you find, grow, or craft will al... (Read More...)

Ambience Weekly Update #3 - Stockpiles feature image

Ambience Video Devblog #20 - Mammoths By Firelight

In this video I show the new mammoth models, changes to the digging and order queuing interfaces, and the new particle engine and light sources. I’ve also added the concept of a selected person, to make it easier to direct them around in... (Read More...)

Ambience Video Devblog #20 - Mammoths By Firelight feature image

Ambience Video Devblog #19 - Digging & Building

In this video I show the new interface for modifying the terrain by digging and filling, and show the new experimental dirt floors and branch walls. (Read More...)

Ambience Video Devblog #19 - Digging & Building feature image

Ambience Video Devblog #18 - Eating Apples

In this video I show the new morph target based random face generation, the new concept of hunger, and picking and eating apples from trees. (Read More...)

Ambience Video Devblog #18 - Eating Apples feature image

Ambience Video Devblog #17 - Rivers & Campfires

I’ve been working on the terrain generation again, and this video shows off the new rivers. I’ve also got the cavemen building campfires, one rock/branch at a time. (Read More...)

Ambience Video Devblog #17 - Rivers & Campfires feature image

Ambience Video Devblog #16 - Chopping & Gathering

In this latest video devblog, I’ve populated the world with new plant and tree models, and worked further on the orders system, with a few new orders now available. (Read More...)

Ambience Video Devblog #16 - Chopping & Gathering feature image

Welcome To Ambience

Ambience has been in development for a couple of years already, but most of the work so far has been in creating a custom game engine. Until now there has been no real gameplay, just a world renderer. But that is all changing in 2018 (Read More...)